With my first game The Creature of Kapu Cave out the door and my second almost wrapped up, I decided it was time I should show some of this stuff off. I should probably mention that it is a point and click mystery adventure game. Think myst style of play but not as brain numbing. All of this is pre-rendered and not real…
Good day! The most important issue is payment - this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release. Briefly and on the case: Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
If you brute force the camera to have a far plane that is...very far away, you will create numerous problems. For example, shadowmaps will look very low res. I have used multiple cameras in the past, one for near objects with a close far plane (60 units or so) and another camera for farther away objects (say near plane at…
The edges of the eyepiece should be beveled, not flat, and the separation between the eyepiece and the tube looks too large. Placing the scope on its own sheet makes sense - it's literally in the player's face, and it has a lot of small details. The bipod, however, is quite distant from the player and doesn't have a whole…
Thanks for your reply. I tried to add a bone/socket location module but unfortunately it didn't make a difference. The particle is spawned to the right of the socket and when the socket moves and rotates according to the animation the particles are moving in the wrong direction. It feels like the particle somehow is…
The lighting is mess... so many different conflicting colors There doesn't seem to be much overall atmosphere, composition or focal points but just, dark where there shouldn't be dark and glowy bits of primary colored lights... yuck. Lighting should drive players to look at important things and it needs to flow, which its…
@Brian "Panda" Choi So I played around with some asymmetrical designs and broke one of the horns off. The other part of the horn is in the forefront. I'm gonna test some different areas to place the horn to see what looks best. I also added some sort of drapery from the other horn that will have an Orc symbol. This vastly…
I was thinking something like this. You want to really push your light color especially on a sci fi scene. The lights are typically quite vivid and not very subtle at all. Adding those light colors and variation of colors helps to pull the eye around the scene as with what you have it all seems kind of noisy and hard to…
Custom fx are g'damn amazing, they change a character so much and change your enjoyment of the game, you get something so new and different out of it, and it really does feel like you have something special. Especially these new immortals. As a player I'd rather see it stay that way and not have every set big baller…