(Sorry for my late reply and my noobie question) Thanks rollin for the reply :) yea my question its rather confusing :c ummm Let me try to setup an easy example of what I mean :D 1.- Lets say I'm modeling a wall 2.- But lets suppose that the wall its so complex that I've decided to model it by pieces, 4 different objects…
@kanga + @Tectonic Finally got time to apply your feedback. Hopefully this is looking a little better? Currently have body LP and unwrapped. Started the shoulder pads but I think I'm gonna wait to do those - I've asked a buddy of mine to rig her in the pose from the concept. I think it'll be easier to figure out how they…
Today I took the day to explore Image Based Reflection on the newest UDK plus I got to know how to distort the candle lights, which you will only be able to see in a video. IBR is applied to tables, ground, wood surfaces. You can notice on the floor and tables where the light meets vertically the surface. Pretty cool…
thanks for the heads up guys. i'm acctualy finding a smoother work flow for physique, if i don't let it generate the enveloping. if i select the shin for example, and the middle row of the knee and apply it to the shin bone, and then take the theigh and the middle of the knee and apply it to the theigh bone, the middle row…
Curious if you're a traditional artist transitioning or dabbling in digital art? was browsing this board's new entries amongst those requesting critique earlier and noticed a side profile among your images (now missing?) where a 'painterly' style/depiction applied too these studies, for me at least was quite noticeable…
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I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
Hi. So I have this face model divided into 3 polygroups in Zbrush, so the lips don't project on top of each other when baking normal map in SP. Until now everything is fine but I want to pose the face in Zrbush and in order to do that I need model to be homogeneous. So I welded all the points on polygroup bordeds…
Hi guys. I need some help navigating the Hypershade in Maya. So I'm working on this Sci-Fi panel trying to progress my texturing/normal map baking and dont really know where to apply the texture sheets to. (If that makes sense). Ok so my diffuse texture I've applied to the Color tab. The normal sheet to the bump mapping…
If I have any geometry in the viewport with Mia Material X applied to it then everything displays ok. As soon as I connect texture to Mia Material X the geo in the Maya viewport goes pitch black. I am having to apply textures using Maya Blinn and once I am happy with the texture placement I reconnect texture file back to…