No, not really. The Romans had largely slipped into a cultural decadence and malaise. They inevitably became lax in their own defense, and that's why a horde of relative barbarians were able to bring the western Empire down (the eastern half of the Roman Empire lasted until 1472 (I may be off a few years) when the Turks…
Hi! My name is Jorge Guillen, I have been working as music producer for the last 8 years as well as a sound designer for the last 2 years mainly for video games but also for intro-outro logos, motion graphics, trailers and movies. My style is very versatile and I strive to achieve quality sounds that match the style your…
BGF2 is a new project of experienced and skilled developers from Battlegroup Frontlines. A famous World War II mod for Battlefield 2 that was released lately. The goal of BattleGroup Frontlines 2 is, equal to BGF, to shift the players of Crysis back in time to World War II. BattleGroup - Frontlines 2 will feature an…
Hello polycounters! This will be my first entry into my own sketchbook. Though I'm primarily interested in 3D modeling, particularly of the high-res hard-surface variety, I'm hoping to improve my basic concept art skills into something a bit more refined, since I concede it's a weak point of mine. My aim to try and post…
Thanks! I agree on there needing to be more variation on the boxy objects so I'll make more distinguishable junk to replace some of the boxes. The tutor has just changed how we are doing the project in a good way. The next 3 weeks will be used to create something to see if I feel the project is working etc, so for this I'm…
I'm going to divide this into two categories, since you took time to sit down and concept the character out. ==Concept== I'm finding the design busy, and this speaks to the final 3D model as well. The only thing about the silhouette of this character that speaks cowboy is the hat. But it feels out of place as the rest of…
I've spent the last two years working other temp jobs outside the game industry, I was lucky enough to do some modeling for an indie game, but that project has been tied up in feature creep and over development since we missed our initial release date back in Dec 2016. I also managed to participate in a game jam and with…
I should add that the job role in dollars is around $70K We are 22 minutes by train to London - http://www.visitlondon.com/ But if you don't want to live in London we are far enough away that its all a bit ye olde weldy and you could live in Hatfield and cycle into work every day. Or a 10 minute drive away is St Albans or…
My best guess is simply because that detail is one smoothing group along with the rest of the spoon, and has a bit of a harsh angle change. If you take a look at your baked map, you'll likely see a lot of drastic gradients in that area of the normal map, and because of your low poly being smoothed like that, the normal map…
putting an FPS gun on a 2048 is very common these days. in FPS games the gun is right in your face 95% of the time, so a map that large is warranted. it may get scaled down to 1024 for consoles, but in all my time working for clients i've always been asked to texture fps weapons at 2048. tbh you're totally off-base about…