Hey everyone, I'm new here. Decided to join and get some feedback and help on a subject that I've been struggling to grasp lately related to 3d texturing in general. I'm mainly a 2d artist but I've been trying to learn 3d as well to expand my skills and incorporate it more into my process. I'm interested in 3d and how it…
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Super Sampling is bringing a high-end Anti-Aliasing and image quality improvement solution to Unity! SSAA takes only one minute to set up, comes with easy, convenient controls and scalable quality. Just add the script to your camera and you're done! Super Sampling provides outstanding image quality and removal of ugly…
imo the 4th image is the weakest, the art style is a bit inconsistent between the character model and the bg, and the bg itself is a bit weird. good luck!
Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
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Thanks for this @SimonT. re 1: There are other options in the gear icon for moderators. I hear you though, it's an annoyance. Unfortunately I can't edit this widget though. re 2: You're hosting these GIFs yourself but you're serving from http instead of https. I asked Vanilla to allow http-served images, but they declined…
Hi everyone, I love to handpaint normal maps using just photoshop without doing any highpoly at all. I only do this when the polycount is kept quite low and the texture size is as small as possible. When I work like this 90% of the work is done with the pencil tool in one pixel size (not the brush tool). The rest 10% of…
That's absolutely true. In some cartoon renderings I don't see that being used, though. Just dropping the L* slider value to get a shadow tone will only work in some cases. You guys mention how important coloured illumination (or coloured ambient light) is. After analysing some more toon media and those previous images…