I'll say give it another shot to this scene and rework the textures and material definition. I think the door at the end should be bigger and more complex since there's a path leading to it. Add a subtle yet intricate pattern to the path way and stairs. Maybe put some emissive to the sides of the steps to keep the flow to…
Hi everyone! I've joined polycount a few days ago and immidiately decided to participate in this challenge [HARDSURFACE]. Hopefully these challenges will be a great improvement to my environment artist's skills ( and to my English skills too :blush: ) Here is my early blockout, which took me almost two days to…
@pixelpatron Thanks! And great feedback. One of the bigger lessons I've learned when creating this environment is that using props of varying size is important to make the beholder understand the scale of everything. In my case, i had lots of bigger props, but forgot to include objects of smaller size. As you say, using…
Thanks for the feedback PixelMasher! I was able to build this playable map for my graduation, as well for a local company who were looking for an environment artist that could help out building a map for a prototype :) I still have a couple of days before my contract ends so I will be working on the textures as you…
Hello people :) Wanted to have a little fun and start concepting in zbrush more often. Character is really not my favorite topic, but I wanted to get out of the comfort zone, so it will be a chara / env piece like a bust :) It's very rough for now, I did some blockouts, and spent like 5min on colors to get an idea of it.…
Hello everyone, We have been working on a material editor for a while and are very excited to release it today. This brand new feature has multi-material support for diffuse, normal, specular maps and many more. With this tool you can now fine-tune the materials of your objects in real-time with the Sketchfab viewer. You…
So I don`t usually make env. art since I work with Characters, but after having a conversation with a mate from Ubi about their workflow, I decided to try doing it myself to see how well it works. Rather than trying to make a portfolio piece in which each asset would be baked from a high-poly, I`m focusing on making…
I like what you did with the theme, can't wait to see the end result! Anyone here using unreal 4 i'm having some lighting issues (light leaks, seams on light maps) with my blockout not the end of the world right now, but I don't want it persisting when I actually start the environment.
@vld33 No official/exact end date! Generally we try to have pieces completed by the end of the designated second month, this time that'd be December, but if you're still working on stuff into January, you can feel free to keep posting updates in the thread, or just work on the project until it's done and post it as its own…
Hello! I have tried to use custom attributes for tools that I want to make but I get a undefined function or class when I open the scene that has a object with my custom attributes. Usually I add all the function by hand inside the custom attributes but I started to learn about FileIn() that seem really usefull to me.…