a old classmate of my ask me to turn the logo from our classroom into digital art for our high school reunion, so this is what I end It up doing a Borderlands type of texture on the mesh. https://www.artstation.com/artwork/NxRBrP
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
I could't resist and started to set up my lookdev scene for my character ^^ I used the digital human eye shader as base for my own version to hand ebigger eyes.
He looks spot-on - the cloth in particular is amazing. Now, maybe I've got weird digits, but it looks like his fingers could be slightly longer, in comparison to the thumb. Looking forward to the beard :)
this is really good, I think you could do a lot more with the texture though, maybe some sort of digitalized camo and a few more colours would do it wonders :) great job!
Max is quite a powerful modeler. Having said that I do use things like Digital Raster's Max Switcher to change some of it's navigations and selection schemes to behave more like Maya.
Massive fan of your work on Polycount, Neox. Having your name attached to this project meant I just had to get the digital art book! I'll be expecting very fluffy trees! ;)
I will have a look at that. Unfortunately i've not been subscribed to digital tutors for a while. Maybe some tutorials from there could help me betetr my skills, particularly in lighting. Thank you!
I am currently available for creature/character concept design. Providing digital sculpture beauty passes and dynamic renders for visual development. ArtStation: http://www.artstation.com/artist/epochat Recent work...
I love that coloring style. If you dont mind me asking.. (I'm still really new to digital media) are there any tutorials or references you used to learn that style, or is it your own?