In this case, S13N1, what I would do: Create Smart Materials out of your applied materials. Create a new project, apply the Smart Materials to their respective color IDs from the previous project. This is exactly what Smart Materials are great for - reproducing the same look with different inputs. I caution against…
we are currently looking for a concept artist who wants to add new work to their portfolio. we are currently aiming for a sci-fi-based war-like environment so if you feel like your skills match that criteria then please drop a message with your portfolio. it will be great in building your portfolio and opening you to a…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, UK. We are looking for an experienced VFX artist with the ability to…
Hi, everyone! Let me introduce my fresh software:) It is designed specialy for creating polygonal models with low polygon counts for computer games. Here you can see the basic kHED features* A simple, convenient and user-friendly interface, that is great for the beginers. * A powerfull tool to create triangles and…
Hi guys. I'm creating an environment in Maya. I'll create the high poly version and then the low poly version in Maya, then UV the low poly version. For baking the normal, ao etc. maps I'll use xnormal. After that I want to texture it in photoshop! I dont want to use any other texturing sotware so, I'm gonna stick to…
Totally unrelated subject-matter. BUT... Since I know that I will be heavily relying in 3D in this project. I wanted to create a small scene that will focus on how efficient I will be utilizing 3D while the focus is exploration and less on asset creation. Common challenge in utilizing 3D is it get's fairly technical if you…
Just to bring it up to date, here is the latest update showing some of the things I have added, including some more features for the music, the first ground texture made for the game, and for now, just a basic day/night cycle. https://vimeo.com/196912565 It took quite a bit longer than I expected to make the first ground…
thanks everyone, here is the latest chapter in the architecture series. This goes over creating tiling textures in Z-Brush. It specifically shows how I created the hexagonal roof texture that is mentioned in the first chapter. [ame="…
MagicSugar: Honestly, are you an ignorant short-sighted child? This is a simple list of some of the most recognizable names in the industry. The ones who build the solid foundation for what we know of the game industry today. You may think, "well, what about all the people who did all that hard work and overtime?" The…
We at TriCAT GmbH are looking to contract Hard-Surface Artists to create initially 4 vehicles with the possibility of 6 more. We are only looking for someone with professional experience with the possibility of feedback/iterations. Candidate should be comfortable working with image references and briefs from start to…