Here is a substrata entry me and SveinY made, he did most of the highpoly sculpting and texturing for tileable parts(ground, rock, moss). I did setup the scene inside udk and modeled most of the lowpoly's and modular pieces. Feedback is very appreciated :) Final:
Hey all, sorry if this has been answered but I'm looking if there is a fast way to increase/decrease the density of the grid in Maya? I've never needed it before but wanted to start learning modular environment pieces and it would be such a huge speed up to the workflow. Thanks!
Hi guys! I'm working on this environment idea. It's a "city" made of modulare cells above the clouds on the rock walls. Here some updates, I will detail everything when I am satisfied with layout and composition. I will use Maya, Zbrush, SubstanceDesigner. C&C welcome!
Hey Polycount! I haven't posted any kind of updates since more than a year ago (which is a little demoralizing haha). But, I'm still slowly working on this thing, and hopefully I'll manage to finish it this year. A few things changed since last time (and are still subject to), but it's still a big work in progress. I'll…
Hi! Here I finished a modular concrete Bunker Set. Thats our Test Bunker. Very basic at the moment. I plan to add some Details in the Engine when we use it in game. Rendered in Marmoset.
Hey there, thanks for the comments. There are around 6 unique buildings, and the rest will be made modular, to fill in the gaps I guess. However, yeah even the unique buildings do share some of the same components and textures, to save time.
You can also sell entire games with source, PBR shaders, voxel cone tracing lighting model, or modular pieces for an entire environment, basically anything you'd want or could add to a game or game engine.
Currently in crunch on the game for showing at BitSummit2015, but thought I'd share these. Comments welcome as always * :D (modular NPC system) (Plants, backgrounds & some spot effects get added in game. This is a tilemap) (A map from the game)
Better than yet another "modular level construction" thesis. Dunno how aware you are but a lot of courses make every student produce a thesis of some description, and in many fields such as this there's just not much new to do.
great job modelling everything, as i am new to Sub div. modelling and Texturing. I was wondering a couple of questions. What tools beside a 3D program and Photoshop are you using? And are you working modular wise?