Hello lovely Polycount community! :) I honestly don't know what to do anymore other than asking here for help. Hopefully someone is able to help me out after trying to explain it as good as possible. The issue is, the reflection of my can objective looks weird and I don't know how to fix it. I'm trying to get a nice…
Hello, Since this was my first encounter with CryEngine it took a bit longer then desired. The goal was to create a map with contrasting colder interior and warmer exterior space with good variety of surfaces, lighting and atmosphere. Environment was inspired mainly by the abandoned soviet nuclear lighthouse located inside…
I'm just getting started modelling rocks in Zbrush (pretty new to Zbrush in general). I'm looking at lots of references of rocks people have sculpted, and there's one thing people are doing which I can't figure out. Here is a couple of example images: The parts circled in red feel like they have been 'pulled out' of the…
Hey guys. I was using the defaul mouse setup in 3DS since I started using it in December and decided to switch to something similar to Maya's controls(using Alt+left click to pan instead of middle mouse button) as it made everythin quicker. But I came across the problem of not being able to de-select edges this way as in…
Hey everyone I am having trouble with this gun. I left this for last as it is my last problem area and one that I cannot find a fix it. I have tried multiple ways of trying to correct it but I just cannot get it right. I also have a folder full of references but nothing of a close up to the circled area in particular. I…
Hey guys, first time doing this so lets get straight into it. Inspiration: Chose the MP9 to do my skin design for, using elements from the following illustrations. Starting of with a moon element keeping in mind that needing it to be simple enough to be considered a 'Mil-spec" grade skin, but also keeping in with the…
Hey guys I'm taking a self study class at my school I was hoping to create a 3d model of this Character. I've started on the base figure in which to build the character on, however i've never really sculpted a female before and i'm running into some problems. First of all my base mesh dosn't support the breasts, so i'm…
Ok, I really need help or else... I gotta cry! I want to paint albedo (and roughness) info with a paint layer, but the details disappear every time I refresh.. Here´s what I do: 1. apply a paint layer and paint - the viewer changes into some kind of color mode where other material layers/ IDs look off (note the brown and…
Have spoted several problems that maybe causing the baking issue. 1. There are many edges and vertex alone in your uv layout, those are parts of your mesh that wr not properely unwrapped, some of those are hole loops of faces. 2. There are projection/overlap issues because you have multiple meshes in one object. You should…
never seen a script that can do this properly tbh. it's hard to tell, but 400 does seem like a lot for a gun like that. but as I see it, 90% of the work is already done, you already have the parts that belong together in fairly square packs, so just scale everything down to around the size of the square (and just take a…