Hi guys, i have been sculpting for about 4 months and i have been working on a character for about 2 of those 4 months (It's for my y12 major project). I would like to get some feedback on my work, some advice on how I can improve it and some advice on re topology. Thank you Here is my character and the concept (that i…
hey like the work, i do think that it works better without the gradient fade in the back. I dont want to insult anyone's style, but with the gradient in the black and white it seemed like tatoo art to me, which i like alot, but its just kinda strange to see as concept work. -Woog
Hi, my name is Sergii and I'm a 3d sculptor and modeler. I really love to sculpt cool characters for games or printing. Here is a list of my skills: -Hard surface modeling; -Sculpting; -Low poly and hi poly modelling; -Uv mapping; -Texturing; -PBR texturing for games; -Rendering in Zbrush, Keyshot and Marmoset toolbag. For…
Hey everyone, I feel like the music I listen to indirectly affects what I work on. So I'm wondering what you guys like to listen to, or if you don't listen to anything whilst working on your sculpts, drawings or paintings and why. I mainly listen to German Hip-Hop since I'm German, it's a very diverse and enjoyable genre.…
Hello polycounters! I am a freelance environment artist who builds models and textures for video games. I love to craft the small details that make game worlds feel authentic and beautiful. After several years working at studios in the UK, I made the jump to full-time freelance and launched my new website:…
I'm a self-taught junior character artist from the United States. I'm very passionate about games and willing to work any role I'm capable of. I enjoy character art the most, but generally consider myself a fairly competent (relative to my current skill level) prop artist as well. I'm currently located in Houston but…
Hey y'all. As the title suggests, I am new here. I suppose I'll start off by saying that I am a recent college graduate looking for environment artist jobs in the industry. I'll post a couple of my works below. These works and more can also be found on my portfolio here: https://blakebiehle.weebly.com/3d-environments.html…
Orange Graphics team is currently looking for projects related to - creation of 2d and 3d art for any type of games (casual, Flash, real-time: RTS, FPS, other) - full development of casual games You can see some samples of our old works that are not under NDA at our gallery and read more about our services here Email us to…
Ambient occlusion is visible in the buffer visualisation view, it is activated under 'Lighting Components', it is activated in the post processing volume and I have also tried activating it in the world settings under the lightmass tab. Nothing seems to work. I also tried setting my engine scalability to cinematic across…
Hey Polycounters, and people generally more skilled than I.... Ive been poking around Polycount for a while now while teaching myself the basics of game techniques, and I have learned volumes from all the knowledge on here. My goal is to (asap) transition into the game industry. Currently Im working in Animation, and its,…