Hey, I'm the TD for my third year short film group and we are doing a story based around having knitted characters. In one point of the plot progression, one of the main character (who is knitted) starts to unravel. So basically I have to design a mesh and a rig that allows for the character to be animated normally and to…
It really depends on what software you're using? Maya's quick rig tool is pretty good for something like this. It's pretty easy to use and doesn't require hours of setup. https://www.youtube.com/watch?v=o1L3Unmm588 In maya I personally use Advanced Skeleton and The Setup Machine3 which create high quality robust rigs that…
Is there a mel script or easy way of selecting every other edge on a ring or loop like the dot loop function from polyboost/graphite tools in max? I'm using maya 8.
Hey All, Here's a few little plushie toy's I've been working on the last week. Cheers for checking them out :) JC Turntable Here - http://vimeo.com/jwcorvus/mr-big-tongue Stitches - Turntable here - http://vimeo.com/jwcorvus/stiches
Hello!I'm here for advice. I created the attack animation for the game. Kamikaze's dynamites explode after he drinks blood of the victim. I created two rigs with different geometries.1. solid rig with solid geometry for animation before the explosion2. detachable rig with detachable geometry for animation after the…
sure thing. I have all the base layers with everything else disabled. Is this good for a clean version of the sword (artstation link below)? I was using this chart for base values but I think everything changes when using a metalness map. I'm just sort of playing with them right now. Artstation (With just the base…