I sculpted all the bits using combination of Zspheres, Dynamesh and insert mesh tools. The nitted material stuff was done using a Tileable alpha with the surface noisemaker function in Zbrush. Created Poly groups and then Projected the texture and surface detail to polypaint and mesh.
Then used Xnormal to bake all the information to the low poly mesh.
The nitted material stuff was done using a Tileable alpha with the surface noisemaker function in Zbrush.
He already said he did.
Good job jw. Looks nifty. The only part that kind of bothers me is the continued fabric pattern carried over into the mouth of Mr. Stitches. Makes it look like an obvious noisemaker pattern since it's so uniformly even everywhere. I think it would look better if you used the same kind of mouth you did on Mr. Tongue, minus the tongue obviously.
Good job jw. Looks nifty. The only part that kind of bothers me is the continued fabric pattern carried over into the mouth of Mr. Stitches. Makes it look like an obvious noisemaker pattern since it's so uniformly even everywhere. I think it would look better if you used the same kind of mouth you did on Mr. Tongue, minus the tongue obviously.
Replies
Cheers MisterSande
I sculpted all the bits using combination of Zspheres, Dynamesh and insert mesh tools. The nitted material stuff was done using a Tileable alpha with the surface noisemaker function in Zbrush. Created Poly groups and then Projected the texture and surface detail to polypaint and mesh.
Then used Xnormal to bake all the information to the low poly mesh.
Cheers
JC
He already said he did.
Good job jw. Looks nifty. The only part that kind of bothers me is the continued fabric pattern carried over into the mouth of Mr. Stitches. Makes it look like an obvious noisemaker pattern since it's so uniformly even everywhere. I think it would look better if you used the same kind of mouth you did on Mr. Tongue, minus the tongue obviously.
yep i saw it but after i posted that