I think for you to say he failed is a bit of a wrong assessment. Even if he didn't get a model out of it he can use, he still has learned somethings and the next time he makes something it will end up being better. Sometimes I find myself remaking a head or a body two or three times before I am happy with it, and every…
Welcome One & All! We are Hard Hat Games or HHG for short and we are a small growing Indie Development Team. We have been hard at work at our latest title. If you want to see what we are made of we do have many forms of social media in order for you to see what we are up to and our skills here at Hard Hat Games. We do have…
Hi all As I start a new game project as a solo developer the choice of art style is particularly important. I'm experienced enough to pull off a realistic model with decent character animation, but I'm not experienced enough to do it efficiently. And I suspect that even if I were, as a solo dev, with a huge amount of…
Eidos Montreal is looking for an Environment Artist to join our team on a kick-ass beloved AAA franchise. *Important** This position is on-site in Montreal. * Because of the urgency of this position we will only consider candidates that are Canadien Citizens, Canadian Permanent Residents or candidate who already own a…
Hi guys! I am working on a project for my university right now. We were told to redesign an existing fighter character so I chose Taokaka from BlazBlue. We have to redesign the character, model, sculpt and retop it as well, the usual process really. Here's a concept I did for her: I will be moving on to the modeling now,…
This is sort of like the questions that get posted here now and then like "How many polys should a model be?" "What resolution texture do you use for your models?" "How long do professional artists spend on a character/weapon/environment?" As JoshuaG has said, the answer is "it depends". What sort of model are you making?…
hello there i'm Cristiano and i had an idea for workshop set but i cant 3D model. this is the ORIGINAL concept this is the full body and the most updated concept so this is the main full body idea, I'm trying to stick with his original design ( for example plates pieces like in his skirt, spirals, colors and so on ) Jug is…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…