Almost any camera that has a decent sized sensor and a good lens should work fine. I personally like to use a 50mm lens on a full frame camera (Canon 5D Mk2). I tend to avoid zoom lenses (Primes have higher quality for the price) - some photogrametry software prefers shots in a project to all be shot with the same…
It feels a bit barren at the moment, to be honest. It's more a matter of formatting & presentation rather than content, for the most part, but presenting the page in an appealing manner is important. Take a look at some of the portfolios of other artists - a search for 'portfolio' in the PolyCount forums will bring up some…
If you have a tiling texture like this as a smaller section of a larger texture, you need to add wrapped padding pixels. The reason you need to do this is linear interpolation. Imagine a horizontal row of pixels in a seamless, tiled image: 5 6 7 6 When they wrap, the edge pixels look nice and wrap consistently: 5 6 7 6 5 6…
No crit yet so I figured I'd get the ball rolling. 1. Your material definition isn't quite there yet. Check out stickgunner (https://www.flickr.com/photos/stickgunner/). Study all of his weapon photos. Everything that is worn metal is flat right now when there should be some spec highlights popping in some places. 2. I see…
shotgun: Thx man! I'll have to find out if I can show flats. killingpeople: Hah thanks man, it's good to see my love returned! ;) ctrlZ: Excellent point! It can be way too easy for me to never go back and finish a "work in progress". If I don't get these done soon, I'll take them down until they are. -I'll look into adding…
I like the idea of the character however im not a huge fan of the concept. the color theory is okay...very saturated in orange... play around with some dark grey metals as well, dont have all the metals being brass (too cliche for steampunk not ass realistic) Also you had the right idea by making it assymetrical as its…
TextureWOrks Download: https://store.steampowered.com/app/1140360/TextureWorks/ TextureWorks: Artificial Intelligence Based texture Synthesizer, image high resolution converter & texture Map generator with over 1600 free textures. It has everything you need to build a complete texture from small patches or samples of…
Hello i have problems, i have this scan, hi poly few milions, i have decimated it in zbrush to around 5000 polygons, this low poly has been subdivided to again few milion polygons and i have re-projected in the subtool section of zbrush the original hi poly detail (from original model) to this low poly (subdivided several…
TnT gaming is looking for a motivated Artist to complete some items for our game. Applicants should have above all else, time in their schedule to work now. Portraits x 7 - 2d images (approx 180 pixels wide and 180 pixels high) * Character portraits from the shoulder up * Description of the characters will be give in words…
I'm not sure what you think is wrong with your presentation at present? There's a good control of tone and contrast, you're not overdoing the post-processing, details and focal elements are clearly composed and there's a consistent (and visually pleasing) sense of style. I wouldn't worry too much about changing your…