Hello i have problems, i have this scan, hi poly few milions, i have decimated it in zbrush to around 5000 polygons, this low poly has been subdivided to again few milion polygons and i have re-projected in the subtool section of zbrush the original hi poly detail (from original model) to this low poly (subdivided several times) mesh. There were quite a lot of problems, spikes, it happens to me a lot, i do not know what im doing wrong? (check the picture below)
http://postimg.org/image/epw4hc89p/http://postimg.org/image/42rdds5o5/
So ok, so i smoothed out the most visible ones and it looked quite ok, then i created displacement map 32 bit 4096px resolution and saved it to exr format, and wanted to use this displacement with my low poly mesh during rendering in 3ds max. But the spikes were back even though i smoothed them in zbrush... its weird... do you have any idea why is this happening and how tgo avoid the spikes at all (lowering distance in projection tab doesnt work). In zbrushg after smoothing out the spikes it looks like this:
http://postimg.org/image/7v9desm57/
Original Scan and reprojected :
http://postimg.org/image/d25vr0wk1/
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any idea how to fiy it?