Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
This is turning out insanely well :) . Love the research you are doing on the walls, imo that will add that extra believability to it. I often ask my father to help me out with these stylized environments. He is an architect and he goes nuts when he sees some of the exaggerated stuff :) . I then explain that it's all about…
Lead 3D Artist Apply here: https://jobs.kochmedia.com/Lead-3D-Artist-eng-j50.html Deep Silver FISHLABS For more than 15 years Deep Silver FISHLABS has been creating compelling games that have been brought to life on millions of screens across the globe. We joined the Deep Silver / Koch Media family in late 2013 and, since…
Still no start then.....wow. @autocon. yeah, I'd love to see and environment and character, but maybe also vehicles competition brief. Allow people to chose what to do and maybe at the end all the elements could be brought together if styles matched. I'd love to see something that could be collaborated at the end.
Damn, you got money! In the end though, it seems that the higher end the ip the more restricted you are in guide lines because they have a successful product catering to consumers who expect same design aspects.. That is a lot of money, are you currently attending uni? and then moving to singapore to attend FZD?
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As you can clearly see form the image, this is still a work in progress. I wanted to ask you for critiques on certain points before continuing further. I do have a list of questions, but absolutely don't feel restricted by them. If you want to adress other topics feel free to do so : ) 1: Do the proportions feel correct? I…
Model 01: Generator (Practice Work) This is the very first model i have created in 3ds max using reference images. It is a compact Generator model and i just used box modelling techniques. Have to say, 3ds max feels so comfortable than blender(not degrading it) Front End: Back End: :) :)
Note that real life bone placement isn't always the best way to place joints. If you placed the end of the clavicle where the real clavicle ends (top of the shoulder, connected to the shoulder blade). It will give you some horrible deformation. If anything you want to probably error toward the arm pit and route the…
3D Cinematic Anomali Zero - https://youtu.be/-N1VtkGp2To In 1908, the Tunguska event shook the world with a massive explosion, believed to be caused by a meteorite impact. However, decades later, in 1958, geological surveys revealed something even more mysterious: beneath the crash site lay a vast void emitting strange and…