dissonance - No way! hahaha thanks that is really flattering :] Seirei - I'm surprised too :0 I thought I was the only one was clueless about them haha. It is obviously not the first thing I learned when I started texturing. I just learned a very linear process of building a model, unwrapping it, and packing it into the…
It's looking better, I think that's just about as good a result as you will get on that front panel while still mirroring it. That link works for me strange... well here it is in long form: [noparse]http://stephenjameson.com/tutorials/lightmap-uvs-tutorial/[/noparse]…
I have to echo Rob on how crazy Xref's can be in max. We made the mistake of including them in our pipeline for one game, and it burned us pretty good. I personally won't go near them again. They even tried to woo people back by claiming they where fixed in 2008 but all the same bugs (and some new ones) existed and where…
Here is a scene I am working.... Today I was doing the conduit cables for the lights... I have made similar scenes loads of times before over the last 3/4 years but I havent had any chance to ask questions to professionals. With the lights/signboard and a few other objects in the scene such as the tracks I have unwrapped…
I think unless you have the the same mesh shape/resolution, you will always have this facetted pattern, it will just get smaller/ less noticeable as the lowpolys shape nears the one of the highpoly. When I bake heightmaps, it's mostly baking down tiling highpoly geometry to a plane, can't say much about object-specific…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…
Here's a quick Mini-tutorial on how to morph complex geometry to simple NURBS shapes... Here we have a simple sphere converted to NURBS, and a common situation you see in sci-fi models... a curved surface with several small depressions. These are the wire-frames of the final objects. This is the final modifier stack.…
We are looking for a 3D Artist for the following task in Unity. The candidates should live in or near Seattle. Requirements: - Must have experience with 3ds Max, Maya or Blender - Must be familiar with a physically based workflow, preferably the Algorithmic Suite. - Must be familiar with Unity 3d (having some knowledge of…