So, the forums have seen a huge jump in animator traffic lately, and for animators, the best way to show your work is via quicktime movies. It lets you scrub through animations frame by frame. The forums for 11secondclub.com has it where if you post a public link to your .mov file in your dropbox, it will auto embed your…
Hi guys I first time rendering animation, so looks like im have a lack of experience in this case. I rendering 64 frames, 512x512 png with default scanline rendering, glueing all frames together in Photoshop to final 2048x2048 image. In Unreal Engine 4 everything works well, but my smoke have really noticeable noise. How…
I'm trying to render my model so far with these high-res eyes just to get a work-in-progress still, but they aren't showing up when I hit render current frame... I thought it might have something to do with the translucent lens meshes that are around each eyeball mesh, but even when I remove them the eyeball meshes still…
Well Matt I have kind of followed your advice so I am not sure where you are coming from. I don't really want to shit all over anyones contribution but there are a lots of industry vets on here whose opinion I totally respect. not saying I would never accept crits from Juniors, because some juniors have smoking hot folios,…
@Blaizer Having surplus frames past your refresh rate isn't a bad thing. That's what causes tearing yes, but its extremely reduces the more surplus frames you've got rendering. It also simply just gives you an enormous buffer so you don't dip below 60, if you're rendering 100-200+ in the easiest and best way to put it.…
first time for you in OSX? thats just how an application that follows the operating system GUI conventions will display its global menu items in windowed mode. no way of attaching that to the window frame. if you compare against other apps installed on your system it should be the same for most of them. what you can do in…
There are a wide variety of software options for post-stabilization for video out there. Theres also no reason this specifically couldn't be done on a per-frame basis for video, it would just be very slow. Also, motion blur is generally something you want in video, I dont think the end result of a perfectly sharp image for…
Nice choice man, that bike can be a pain to nail the proportions on though. Looks like your off to a solid start, I recognized it the second I saw the thumb on the re-cap so you're def off to a good start! Only nit pick is it seems like your handlebars are flared back to far. in the concept they're a bit more flared to the…
That's probably best if it works. I did a bit more searching now, someone made the connection between menu accelerator hotkeys and this issue. Using shift-A for a marking menu, it works, until the Window menu is pulled up, which lists "Frame in All Views" = shift-A. Even re-binding within this session fails. Commenting…
Going off of what AimBiz said, check out how narrow her knees are and then how much it flares out when you go up to her hips and calves. Similarly check out how flared the wrist area is while it tapers to a narrow shoulder. Also from the concept the feet look much flatter and box-y rather than as anatomically correct as in…