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Forum Request for Animators (quicktime Embed)

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So, the forums have seen a huge jump in animator traffic lately, and for animators, the best way to show your work is via quicktime movies. It lets you scrub through animations frame by frame. The forums for 11secondclub.com has it where if you post a public link to your .mov file in your dropbox, it will auto embed your quicktime into the forum.

I was wondering if it is at all possible to get this happening for Polycount? Im not really sure how it all works, and Ive asked the other site for help. But does anyone know how to do that?

Cheers

Stefan

Replies

  • Mathew O
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    Mathew O polycounter
    Plus quicktime makes for awesome turntables with the scrubbing.
  • Mark Dygert
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    Yep I agree that would be awesome to have .mov embedded. Especially if the person is serious about having their animations critiqued, if they are just showing off I don't mind youtube or vimeo.

    Often the people who don't understand the value of scrubbing animation, use youtube and vimeo because they are super easy. Even if they could embed .mov files they probably wouldn't and they are the ones that need scrubbing the most, they just don't understand why yet. So they get the speech "get dropbox, post .mov, bla bla bla"
  • slipsius
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    slipsius mod
    This is the reply I got from a 11secondclub mod.

    "In regards to your question about auto-embedding, a lot of forum software will do that for you now (with plugins).

    The way we do it is that we a have a parser that runs before each post is displayed. It searches for links to YouTube/Vimeo/.mov files/etc. We then replace that link with the embed code. What's nice about this approach is that if YouTube's embed code changes, we can change one line of code to affect all forum posts."

    If that helps at all?
  • System
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    System admin
    Definitely agree that this would be great. I often think it puts people off when I post an animation wip and it appears as a text link.

    A slightly more ambitious request from me would be an animation sub forum to collate the animation related wip threads as well as stickies with links to essential reading or commonly recommended books etc, although I appreciate demand for this might not currently warrant such a thing.
  • Mezz
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    Mezz polycounter lvl 8
    +1 for this!
    Awesome that Vimeo embeds on PC too now, but quicktime would be really amazing as well!
  • Mark Dygert
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    Until this becomes a reality or even if it doesn't, I would suggest using Vimeo. It allows people who are logged in, to download the movie as .mp4 which is also scrubbable.

    If someone wanted to go the extra mile they would download the mp4 and drop it in their dropbox and post a link to that along with the embedded vimeo.
  • monster
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    monster polycounter
    As an animator, I have to +1 this! :)
  • Ben Apuna
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    I'll +1 this too, because I'll probably be attempting beef up my animation skills within the year and would love to get some critiques here.

    Quicktime embedding would be great.

    An animation sub forum to funnel animation specific threads would be awesome.
  • slipsius
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    slipsius mod
    I'd be willing to moderate an animation sub forum. Just putting that out there.
  • Mark Dygert
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    cue the party pooper...

    I'm not so sure it needs to be segregated to another sub forum, just smartly worded the thread tiles, so people know it contains animation would probably be enough.

    "Spin Kick animation practice" or "Anim: Spin kick WIP" instead of "My Latest WIP Project". But that's mostly common sense with any type of post a poor title will lead to poor turn out.

    I think if its another sub-forum it will fall off the radar of people who aren't animators who might check P&P and have some good insight but wouldn't check the animation only sub-forum.

    I think it should only become a sub-forum if it gets to the point where there is enough traffic it is disturbing the other functions of polycount.

    Each time polycount grows in a new direction, 2D & 3D, General CG and Game Art, Environment and Character art, people want to carve up the forums and push people into little boxes. While I understand it's kind of a status thing and a mark of recognition to have a dedicated sub-forum, it makes the forums a bit harder to navigate for most people, when things are segregated and its easier for sub forums to go dark and posts slip by unoticed.
  • System
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    System admin
    Those are some good points Mark, and actually I think you're right. Initially I thought a sub-forum might be good but after thinking about it, CGTalk is split into so many sub-forums and I tend to rarely visit the ones that don't immediately interest me based on their title.

    Full .mov support would be great for the WAYW thread especially, I don't know about anyone else but I tend to skim through that thread and only notice stuff that catches my eye, and text links to .movs would easily be missed.

    YouTube and Vimeo are fine, but as noted, they don't offer scrubbing and for WIP's, it's not ideal to have to upload every iteration to YouTube or Vimeo when it's so easy to drop a .mov into DropBox.
  • Andreas
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    Andreas polycounter lvl 11
    TeeJay wrote: »
    Those are some good points Mark, and actually I think you're right. Initially I thought a sub-forum might be good but after thinking about it, CGTalk is split into so many sub-forums and I tend to rarely visit the ones that don't immediately interest me based on their title.

    Very good point.

    +1 for Quicktime support though!
  • slipsius
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    slipsius mod
    I think if we could get an animation sticky in pimping and previews, that would be good. To explain to people how to upload your animations and stuff. Mark already made a thread like that. Just change the title to Animators guide to polycount, or something.

    But ya, I always add [Animation] to the start of my thread titles. Easy to read and keeps it organized
  • Ben Apuna
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    So true about the sub-forum idea. Thread title tags it is then.
  • SouthpawSid
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    SouthpawSid polycounter lvl 7
    another +1 for this idea! My gf is an animator and I know she'd be all over this! Currently her forums of choice I believe is the animator mentor public forums.
  • slipsius
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    slipsius mod
    another +1 for this idea! My gf is an animator and I know she'd be all over this! Currently her forums of choice I believe is the animator mentor public forums.

    11secondclub.com, ya. I go there as well. That's where I got the idea for quicktime support. :) But, it's mostly film animation over there. Not games. The Game animation online community isnt very big, it seems. So Im trying to change that!
  • SouthpawSid
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    SouthpawSid polycounter lvl 7
    slipsius wrote: »
    11secondclub.com, ya. I go there as well. That's where I got the idea for quicktime support. :) But, it's mostly film animation over there. Not games. The Game animation online community isnt very big, it seems. So Im trying to change that!

    ay! :) Yeah much agreed! She's had a tough time only getting freelance gigs in film and a little work in games. Trying to switch over to games since there are *more jobs, but we have noticed the lack of game animation centered forums. :thumbup:
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Mark said exactly what I was going to come in here and say (regarding the sub-forum). We get a request for a sub-forum for everything and it's honestly not as great of an ideas as you may initially think. There just aren't enough animators at Polycount to make this even remotely viable. Even if there were, Pimping & Previews is still the section to post your work :P

    As for Quicktime embedding, I'll bring this up with the rest of the Polycount Crew and see what we can do. I suppose for now, just put a link to your quicktime video in your post along with your youtube/vimeo video. Doesn't that generally just open in a new browser window with scrubbing support anyway?
  • System
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    System admin
    As for Quicktime embedding, I'll bring this up with the rest of the Polycount Crew and see what we can do. I suppose for now, just put a link to your quicktime video in your post along with your youtube/vimeo video. Doesn't that generally just open in a new browser window with scrubbing support anyway?

    Thanks Emil.

    I know on my end it works as you say, plays the video in a new window. I'm not sure if that's browser specific though (or browser settings specific) I'm using Chrome and for some reason WMV's always download rather than opening, as do MPG's, whereas MOV's open in a new window.
  • Gufufawug
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    slipsius wrote: »
    11secondclub.com, ya. I go there as well. That's where I got the idea for quicktime support. :) But, it's mostly film animation over there. Not games. The Game animation online community isnt very big, it seems. So Im trying to change that!

    Im an animator (student but still) i pretty much just do games loops and other misc stuff and 11second aint that useful for that kind of thing, only reason ive never posted work here is lack of .mov for proper crit. Id love this support and would be alot more active than i am at the minute because i could actually post my work =)
  • SuperSoupy
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    SuperSoupy polycounter lvl 5
    I seem to remember Mark Dygert (I think) starting a thread on using dropbox and providing quicktime links to animations online.

    Does anyone know where this thread is located at?

    ...I'm kinda still getting used to Polycount so please excuse the newbish questions :-)
  • Mark Dygert
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    http://www.polycount.com/forum/showthread.php?t=97388

    Right now I would suggest posting the video to Vimeo it will allow people to log in and download a .mp4 (which is a scrubbable format). That way you can embed it in the forums and people can get a scrubbable format without much fuss.

    If you wanted to go really make things easier on people visiting your thread, you would download the mp4 for everyone (so they don't have to log into vimeo) and place it in your dropbox, then embed the video and link to the mp4.
  • SuperSoupy
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    SuperSoupy polycounter lvl 5
    That's great, cheers!
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