I am some what new to Maya and I am trying to teach myself now animation and modeling. Due to the fact that it is rather complicated to animate an unfinished model (and I would prefer not to use primitive "box" modeling) I thought it would be fun to use the TF2 character models for animation. I found a tutorial on Youtube…
Hey there, I am currently working on an interior scene, and I would like to have this level of details when it comes to the dust and dirty floor. I first thought I could get it with a displacement map [indeed, I can, but then it's gonna be a very long way and take a lot of RAM to duplicate it] I think the best way would be…
I am using Maya 2014 Educational Version, which crashed when I accidentially hit "save" two times. I haven't been able to locate a single backup, even though Maya pretends to write a file to disk when crashing. I checked all available info - as usually Autodesk has no official info on it, so you have to google your way…
That sounds like a Maya settings issue: there must be some options for the resolution and profile / thickness of a curve inside Maya that dictate what the output to geometry looks like. If you set these values right - assuming you have access to them - then it should replicate the exact curvature/volume of the curve as it…
Just as it says I rig and animate in Maya. I have experience making stuff for both unreal and unity, I can also make rigs that can be used for cinematics. Facial rigging, offsets, deformations, etc. I also have a fairly extensive mocap library for many locomotion animations already at my disposal. I can work within most…