ABOUT US TutoTOONS is an international start-up, providing a free drag and drop mobile game builder. We help artists create, publish and sell their games on the iOS App Store, Google Play and Amazon. The company was founded at the beginning of 2014 and has head offices in Spain and Lithuania. We’ve reached over 100 million…
n-Space, Inc, fresh from our successful completion of Geist for the Nintendo GameCube, is staffing up for our ground breaking Revolution title and is seeking the most talented and dedicated artists to join the team. n-Space is located in sunny OrlandoFlorida, one of the largest and most exciting expansion cities for video…
n-Space, Inc, fresh from our successful completion of Geist for the Nintendo GameCube, is staffing up for our ground breaking Revolution title and is seeking the most talented and dedicated artists to join the team. n-Space is located in sunny Orlando Florida, one of the largest and most exciting expansion cities for video…
n-Space, Inc, fresh from our successful completion of Geist for the Nintendo GameCube, is staffing up for our ground breaking Revolution title and is seeking the most talented and dedicated artists to join the team. n-Space is located in sunny OrlandoFlorida, one of the largest and most exciting expansion cities for video…
I'm personally not a huge fan of just doing 95% of your model in painted metal (wich tbh it doesn't really matter what spec/gloss value you put on that, since any would be correct with all the kinds of paint on there). In my opinion if you want to practice material definition get a wider range of materials with reference…
I have a second screen (19 inch) for my textures and other windows elements. I am building this pc because i want to get into animation and more hardcore 3d. Currently learning Modo 401 and love it a lot. Easy and fun. I have this issue when i'm modelling and taking stuff to other 3d applications and it really kills the…
Hey guys, I decided it was time for me to do an environment, basically because I've only done small props, and I figured I would learn a lot from doing an environment and I was right. I've learned tons, and I've barely started. The environment is supposed to be almost like the roman collosuem, where people would go to…
Hey guys, I wanted to share my level up with you, and maybe it will encourage those starting out or struggling in their art journey too. My name is Scott Harris, I’m currently 31 and I’ve been on an art journey for 11 years. If I had known it would take 11 years at the time to be at a milestone point, I would have become a…
Some of the best renders for photorealistic characters that I've seen have come from Vray. I haven't used MR in a while so I don't know how things have changed, but I remember hating their skin shader. With Vray I've seen people do some really interesting and complex layered material setups. One major thing to note is that…
It's more important to understand how a software thinks than to know what button does what. Understand how Maya's nodes work. Understand how Modo's took stack works. How 3ds Max's modifier stack works. Maya used to be annoying in little ways because of the way the UI was organized. They've been restructuring the UI for the…