Hi all, I'm doing this project which consists on an anime social website for the community to dynamically interact with each other in a way that looks like they are playing a game - https://theanimemuseum.com/ As you can see on the website, the player will enter in a 3d room and it can also navigate between differemt…
INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
Does every animator has to know the technical details of a rig? I mean soon or later an animator ought to break even a fool proof rig and screw it up. I just don't necessarily see the same person both rigging and animating.
Heya Polycount animators! For the past few weeks, I've been working on an animation for a student competition and I was really hoping to get some feedback for it. I'm done the first pass of half it, and I was wondering if I could get some feedback. A few things that I know that I need to address are the fingers and hair of…
Always nice to see animators here =) Pay attention to the key poses in the walk, esp the orientation of the hips and shoulders. Atm your walk is quite wooden because the hips and shoulders are not moving correctly, this is pretty clear in the run as well. You have some funky head bob going on in both of them which needs…
I've used looping animated normal maps in graphics demos, also in a serious-gaming app. We added support for the IFL format, a simple text file that lists the bitmaps sequentially. As mentioned they can eat up ram really quickly, so have to be used in moderation (small res, limited # frames). Water here uses a looping &…
Thanks for the reply Zac! I have seen some animation showreels but how do you spot an amateur or junior animator showreel vs a senior more experienced animator? Like in modelling one may look at the form the fidelity the texturing, style, anatomy.
the way you describe is the general way to do it - many times you would also have some kind of other animation before the door opening animation that would be used to position the player in the right spot so your door animation will line up.
Hello! Variable State is looking for a contract 3d character animator to work on Virginia. The role is available to start immediately and will last for 6 months. This is a fixed term contract and will not lead to a full time position I'm afraid, even if you are entirely lovely. Applicants must be able to: * Provide a…