http://udn.epicgames.com/Three/ProceduralBuildings.html most of it might not apply, but I think the pics do a good example showing how building can be broken up.
I had a little fun with this today. The one thing that really stood out to me was the AMAZING performance. And this fantastic forest level they had as an example...it was great!
Yeah, there is only one wireframe shot of an environment there, and even that is an in game screenshot. I am hoping to see actual high poly source model example.
Don't bother with that! Pick up a good reference photo or texture, and copy it. It's all in your eye! Great example Suffeli. It's like, an organic texturing 101!
http://homepage.mac.com/garthhudelson/.P...Vol%201/BirdMAn,%20Wrking.JPG%20copy%201_1%20copy.jpg There's a small example of something close to what chris is talking about.
I was wondering - if I make an asset pack for Unreal Marketplace for example can I use textures from textures.com or should I use my own photos or procedural materials?
Hi! I'm ready to do an animation stuff)) 20$ per hour example of my work http://youtu.be/PLw9UEqGR60 more here https://www.artstation.com/keyframe00 email dmitriyyavorskiykeyframe@gmail.com
It's about ppl taking a photograph of small object from multiple angle and turn it to 3d data that can be viewed on Zbrush. example of objects i can remember is shoes and spawn statue. thx :)