Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
characters look cool to me in the environment maybe more consistent roughness. for example there is some stairs that are shiny enough they appear like polished marble and then it butts up directly against dirt that has no glossiness at all. i think that sort of thing may subconsciously register as a lack of polish. And it…
I had a quick look and it doesn't seem to be doing anything too weird - it is complicated but most of the complexity comes from there being a lot of input maps and parameters rather than it doing anything magical. without spending ages looking at it I think what happens is... They generate a texture (data texture) with a…
Good job, those textures look very nice. I feel that they are more monochromatic than original paintings though. For example, on the top of your color palette there's a bright yellowish green color which is used on ref pics a lot. I don't really see it used on your textures that much. Your highlights seem to use a colder…
Hey , this is a slightly different example but you could stop at ~ step 5. Your mesh is really more complex than the one in my example and might need additional vertex relaxation in places (like the crotch area). An alternate way that i used to do when i had no Peel Mode in Max was to simply use soft selection and move…
I did not realize 3D sites had copyrights they held to support distribution of those models, Nice. So just standard copyright stuff that I know seems to apply, which is fine but I do have a bit more specific example as a follow up; What about public displays such as statues in parks. When an artists creates something like…
You seem subscribed to the belief that "anime art" is immune to the common pitfalls of any other style (anatomy, lighting, etc) - a misconception that WILL be a death sentence for your artistic growth unless you nip it in the bud. In drafting these characters, you've assembled a set of symbols without understanding the…
Well you could argue, but thats more of a simple objection What is meant here are diminishing returns. Exponential increase. At a certain point, things you do will have far greater effect for the same effort. This is very prominent in art, or painting to be specific. You can make very rough strokes and achieve what you…
In older game engines fresnel just used to refer to the reflectivity on grazing angles like you said, it was a cheat to get the effect. You would increase it and it would be more reflective on the sides of the model and it was crap. :P Real world objects all have different fresnel curves. It's basically describes how…
Best approach in my opinion is to just go to a local arts university that's internationally accredited. State university should do. You can focus on sculpting, illustrating, architecture, computer science. I'm not in favour of those game programs that cram a lot courses for a short period of time and leaves you with a weak…