First example has no modifiers - https://gyazo.com/1489f1ab4442e06179dabec5ac55d998 Second example with edit poly - https://gyazo.com/2a726b81a4264170542676036829db26
"so it basically does what regular IFWN scripts do as well (first example, the box with dimples)" result is the same, but it is doing it in a completely different way. IFWN always takes mesh as a whole, calculates normals direction based on angle and face size and if face is bigger, it receives whole normal information.…
Hi :) I think the lighting can be improved, try to make it brighter (even if it's an interior, low lit scene). I see a gereral diffuse light but not clear light source influencing the scene, nor strong shadows. The final image should be well exposed. Try to get a good result in render directly, then tweak a little in PS.…
couple quick notes: * more props * less perfectly straight lines - for example railings and banisters you can add subtle wobble * double check roughness values - the place looks decrepit but certain pieces of wood look like they were just freshly cleaned.
Hey guys! long time no see! During the quarantine I decided to get out of my confort zone and try doing some NPR, but keeping its usage closer to PBR and metal/roughness workflow. Using oren nayar diffuse model and GGX specular model. This is where I got to! This is a shaderFX shader (for it to work, maya must be on opengl…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
We are looking for a 3D
Artist for models and textures (environment / props / items) . The assets are intended
for a VR project and should hence be mid- to low-poly. The style
should be similar to League of Legends or Heroes of the Storm. Beside
those, here is another example in a similar style:…
Hey everyone, I work at a Private High School doing mainly IT work, however the leadership found that I do a lot of 3D in my spare time and asked if I would present a 3 day basic into into 3D development (for games). I accepted and I will be using Blender. Since these kids are 14-18, and 3 days (ie, 3 class periods of 50…
if you remove the bones, skin weight the hanging arm cloth 100% to hip or root (basically so that animation doesn't effect them), then use cloth paint tool in unreal, I think you should get a proper simulation. for getting correct scale in MD, that should be simple to solve especially since you do have one working example…