How can I render the glow map in maya....and where to put?... I try with mental ray but the normal map it's not like in "high quality rendering" (like in viewport)
so if I have an object with more than one material and I click on a face with a pareticular material, maya does not automatically seclect that material in the attribute aditor like in blender. is ther any way to sync the selection?
I can control the vertext normals with 'Set vertext normal' and 'Vertext normal edit tool' but I want to specifically point the normals at a location in the world. The other options just point at the horizon. For example the vertex normal edit tool does this But what If I want it to do this This is so I can bake at the…
Nice! Looks beautiful, love the stylization. Can you share a bit of the creation process for these rocks? I’m guessing maybe a macro-sized bake for unique normal map, combined with micro-level tiled detail maps? Reminds me of some of the work Naughty Dog has shared here before.…
Hi, where to plug in transluscency map in maya arnold ai standard surface shader ? what about gloss map also ? in attribute editor, i kinda hate hypershade