The first fundamental thing you should learn is how to correctly make a mark. You want to be able to plan exactly where you want your pen to go and make it go there. Learn how to draw straight lines somewhat reproducibly, and how to draw non-wobbly lines from the shoulder, the elbow, the wrists and the fingers. I had to do…
Hey, Long time without an update here. @ajr2764 : Thanks a lot. You’re right about the flashing orange ad, I changed it because after always seeing it while working on the scene, I was like blind :p @brandoom : Thanks ! @ayoub44 : It really depends. I tried different approaches on this project. I tried going straight into…
You know I had that idea as well before: But I haven't touched yet that idea in terms of scripting, I guess it would require some kind of edge to edge collision detection which can be rather CPU intense because of the many loop I would have to process (edge against all other edges). But certainly possible. Also this way…
Hello, Is it possible to have two different materials on the one single object separated by uvs? (if it works like that) For example if I have a creature or human character with mouth opened, I assume inner mouth should be made with one material and outter mouth with other material (human skin material or SSS) fort the…
Current Progress: Original Post: Hello! I found this amazing concept by Mary Gorbacheva which was inspired by Spirited Away. Really captivating scene. I decided to recreate it in Unreal Engine as a way to improve my skills in creating fantasy environments. I will summarize all the things I learned in an ArtStation blog…
Feel free to critique my work, ask questions about my workflows etc. Starting this out with an Elder Scrolls themed character. This character was inspired by the breton character concept (TESO). Software used: Modo, ZBrush, Mari, xNormal, Photoshop. The textures on this character range from 2k to 8k maps. Shading and…
The Digital Animation & Visual Effects School just celebrated the 50th graduating class last night and have just released the latest student short film titled The Brothers Brimm. We are excited about the work this class was able to produce in their final 3 months at the school. Software pipeline included MODO, MARI, NUKE,…
Most recent shot: Güilly Is a crazy biker designed by Mario Manzanares, you can see more of his work here. This is what i have so far: And the concept: Güilly is a really fun character I've been wanting to work on for a while and i'm so excited to finally be working on him with Mario. I won't be making the bike, but there…
If the rig doesnt change, then all you need is to transfer skinning from source to target. This could be worldspace (depends on the changes really), topology space or even UV space if that doesnt change. This limits how much you can change i would assume. But yeah if you want the rig to adjust, this is what I would try.…
Ok so i imported my space marine meshs along with normal maps and spec maps but when i walk around after building the light maps the models get darker the closer i get to them...they are pretty well lit from far off but get very dark as you get nearer..is this just a product of not lighting the scene properly or does this…