We're looking for a Senior VFX Artist. From the EA site here: https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000Hal4 Key Responsibilities: Responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and…
@killnpc np - also sometimes i sound grumpy :D @gnoop consistent does not mean constant. a racing game example is a perfect example of where texel density rules are important. trackside objects need more because they're closer, background objects get less . you set standards for the various types of object based on their…
Hey folks! I get asked a lot about the "business" side of being a game artist, so I thought I would start condensing my brain dumps into short articles. Awhile ago I did a quick blurb in a Discord group about negotiating signon bonuses during interviews. I wanted to take it a step further and make it available to more…
Hi everybody! I've always been really interested in parallaxing and would be thrilled to learn how it's done =) I'm currently working on a redesign of Knight Commander Meredith's sword from Dragon Age 2 where the bulk of the blade is primarily crystal (red lyrium)- and thus thought of how cool it would be if the crystal…
http://sauerbraten.org/ With the new release (called CTF edition, which is a great old school FPS too btw) the Cube2/Sauerbraten engine has finally integrated everything that its critics have always said it lacks. Now there is full .md5 and normal/spec etc support for playermodels just to name a prominent example (you can…
Hi, I've been working on a simple tool to create visual novels in Unity. click HERE its an example I just made using the tool really quickly as you can see the tool works with 2D or 3D, so we can get creative on the look and style of the novel ( it doesn't have to be anime style either) I plan to release this tool for…
Hi All, I am trying to bake 16bit per channel normal maps in maya. So far the only way I managed to do this is by using the transfer maps and baking out to .exr format. This gives me 32bit normal maps which I can convert in photoshop to the correct format. I am only worried about compression on these .exr files since they…
Ashervisalis, CybranM Thanks guys, appreciate your comments. Diversity is something I thought
about before but it might sacrifice the overall quality, I will think about it. Slosh I used to work remotely before and I still get some offers but I can’t
work now and yes it because of my location,I mentioned the degree because…
Thank you for the response. 16m polys is the final count for the whole high poly model. It consists much more planks and models (the above plank for example it's only 1.5m before decimation and 400k after it). I'm currently making a texture set for almost all the assets I'm using in the scene. I usually like to import the…
Yes. But in the example given by Alex Javor, the cut pieces are in strategic locations (like on the end of the arms, where the shirts begins). So the assembly happens on a geometry level; the pieces aren't a continuous mesh and normals shouldn't be an issue (the hands intersect underneath the sleeves for example. Hats…