What program are you using? 3dsmax? Crack open the graphite modeling tools, and check out the branch feature, its awesome for stuff like this. Incredibly fast and organic.
Both 3DSMax and Maya are known to have problems displaying normal maps in their viewports, you shouldn't trust them. I personally use Toolbag 2 for previewing bakes.
pinch it till it hurts baby! Although it might've been better if you started off with a hard-edged highpoly mesh from 3dsmax or whatever prog your using.
chai: http://boards.polycount.net/showthread.php?t=53986 there should be virtually no differece between mirrored or unmirrored, if done right. I intend on making a 3dsmax viewport shader and tools for it.
same here, using the importer that comes with 3dsmax clean, so i'd say that's the guruware one. but I just imported it as a single mesh and then it worked fine as said above.
The .obj was modeled and exported from 3DsMax 2021. I've tried multiple exports and smoothing group alterations but had no luck on this occasion. Any idea? Thanks
hi everybody I want to show you my first work in gaming industry all modeling and texturing in 3dsmax. everything baked with projection modifier. realtime visualisation in 8monkeylab http://maroon3d.carbonmade.com
Hi everyone, just finish this game model before the chinese new year holidays. Made with 3dsMax, Zbrush, Substance Painter and rendered in Marmoset Toolbag. Hope you like it and happy new year :) modelmodel