Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
1. 2. 3. 4. I want to bake the normals from the mesh detail in picture 4 onto some low poly planes in picture 3. I wish I could take some of the UV islands that don't contain anything other than color and make them super tiny and place them over an area with only color, however those that fit that description contain more…
VLC will open it, but it comes through kinda choppy on my machine, and quicktime won't seem to open it even with a divx codec installed. A mov would be nice so we could scrub the animation a bit?
[ QUOTE ] actually, it isn't... if you click through the stuff, you'll get a code. If you click the link below it (I think the work message), it takes you to the hansofoundation.org site, but in the Bios section. Click on Dr Mittelwerks profile and there should be a box in the text now.... type in your code from the…
As a web developer, youll work in a small team to design and implement proprietary technology for our studio. To be successful in this role, applicants require strong knowledge of PHP and MySQL. Applicants must also submit source code samples demonstrating effective PHP / MySQL skill. Duties and Responsibilities…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
terribly sorry! 1) Multi-cut tool on a polygon object. -laaate edit! I answered that poorly. You can select a vertex, shift-rmb and select Detach to split at just that vertex. This also works on faces and edges. 2) It's the button with the clock; blue means it's enabled. Undo will still work, but actions like Bevel or…
Nice! I love what you did with the hair. Character is all around very neat and cute :) If I had to offer some critiques; Ear could utilize more anatomy knowledge. A bit too much subsurface going on. Hairline behind ears could come forward a lot more. I think the back of the head could come forward a bit too, buuuuuut I…
Welcome on the thread, Engine: Unreal Engine 3 - Unreal Tournament 3 Available positions: Unreal Scripters [1 to 3 scripters] We are searching for a talented Unreal Scripters to handle Gameplay Mecanics, Health System, particular game systems, interactive Menus [similarities with BattleRPG] & Gametypes for a solid…