Hello everyone My last personal work, a simple walking cycle with Stitch! Just practice and fun! I'm going to do several animations with it! Enjoy! Model made by: Stef Walker Rig made by: Gaethan Bracke https://www.artstation.com/wilh
Hey I was wondering if there's anywhere you can download stock keyframe animations for characters? Basic stuff like walks, runs ect. I know there's free mocap out there but it's a bit hard to work with and usually looks kinda...girly... :P
Does anyone have any experience working on movies like Shrek or Toy Story doing environments? I wanted to know how hard it was to get a job doing environments or what it was like to work for an animation studio like Dreamworks or Pixar.
This is for my 3D animation class next term. I just wanted to do something cute. Anyway, here's my concept sketch. I know it still looks kinda generic, so please feel free to suggest and/or criticize nicely.
https://www.youtube.com/watch?v=L2tjXbV5MVY Short animation created entirely in Blender 2.81 depicting a herd of sauropods traveling together to find fertile ground.
Heya, been working on this character design and idle animation for a while now and think I have it at a place I want it. It runs at 8fps and has 5 frames. Would love to hear peoples thoughts and opinions on it, as I want to iron out any inconstancies I might not have noticed. https://youtu.be/qbnm1GlUUmY
Without seeing any pictures of the issue.. I can only guess a few reasons this might happen 1-When exporting , using FBX, is the 'baked animation' check box clicked? This would apply keyframes on each frame of the animation. 2-Are the playback [frame rates] the same in maya when exporting and motionbuilder when importing?…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…