We are creating a vertical slice of our game Novaborn: Crusade of Victus. We are trying to figure out a good art style that fits the Novaborn universe. We have a 3D model that we want to be painted similar to the game Spellbreak. There would also need to be some understanding of vertex normals to help the model work with…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
it actually could look through published documentation if you specifically ask it to do so. And i sometimes understand absolutely nothing in said documentations while chat does and can explain it in normal peoples language. I learned more from Chat about physics for example than I ever did from human teachers . Just to…
Welcome to Polycount! This is great, love your style. I wish your texturing was a bit more sharp. Might have do with your texturing packing. If the whole diorama is packed into a single texture sheet, that really limits you. I would suggest instead packing according to prop type. For example, the computer prop and…
Elseware Entertainment Inc Elseware entertainment is at the moment working on 2 titles : -Warcry : lords of war, a sci-fi RTS and Warcry : extermination, a large scale first person shooter. Warcry : extermination Warcry exterminatuion is a sci-fi (SP and MP) FPS based on warcry: lords of war universe. Brief description:…
"It’s meant to be a functional military unit, not a relic" From my experience, rapid fire heavy weapon muzzle/barrel jacket discoloration becomes a factor mainly due too heat after extended use hence on occasion the barrel may become unservicable (shot-out) and replaced. Example - 50 cal MG
Oh- thanks you so so so much- This has been the hardest part of low poly for me: trying to understand just how much the silhouette should affect the topology. Especially since in alot of examples, I see the normal/bump mapping doing so much heavy lifting. Would you by any chance happen to have an resources on what goes…
Hmm. An Architects Guide to Creating Expressive Game Environments Pretty interesting overall. A few parts felt a bit dry to me but the examples she went through (Bioshock, Dark Souls, etc) were pretty spot on. Both of the Lawbreakers talks (Surrounded by 800lb Gorillas+ 360 art direction) were great. The former is…
Just make sure you have reference and that you persevere, the only way to get better at this is practice, perhaps avoid tutorials and just look at examples of other peoples work, you kind of need to develop your own technique when hand painting. More specific critique - again, look at reference, cracks in stone are usually…
I hope this explains it clearly. I don't know how useful it would be on Curvature but I'd find it very useful on Straighten (both example GIFs are Straighten). Unconstrained Straighten creates the shortest path between the two end vertices. Constraints - Edge - Straighten would constrain it to the surface's edges. In the…