Wes Anderson is another one. His movies always seem really thoroughly thought out, from the characters and their quirks to the sets and costume design. The Royal Tennenbaums being a good example.
This model is much more interesting. Just watch your polygon distribution. For example, there's a lot of smooth arches, but the ground level, curved borders to the walkways should be smooth as well (not so polygonal)
atm maybe blocked? by the "Great Firewall" though there's always an option too circumnavigate censorship via VPN servers, as an example cyber security sites like Comparitech, for instance provide actively updated info.
I've just noticed that when I'm on the news page I am logged in as someone other then me. Here's an example: I'm not sure if I am actually logged in as this person or if it just says so but I do think this needs a fix :poly111:
I'm new to modeling and everything and i just started my first training project but im having a problem:I unwrapped mesh and put just a purple texture for example and some parts of sword dont get texture..how can i fix it
hey guys, Is it possible to import my own "stress" masks into the quixel suite? The standard maks are cool but they are heavy repeating on bogger surfaces. For example the dirt "mask" i would like to change the mask to a own bigger one... but how ?
Hi my name is Svein Yngve Sandvik Antonsen I am currently looking for freelance/remote work :) Portfolio: http://www.svein3d.com/ https://www.artstation.com/artist/sveiny Contract: sveinyngve.s.a@gmail.com Example of work:
for example 2048-1024 texture maps etc. can ue4 read these correctly and if so how do you make it work? it's a current problem i'm wondering if there's a solution to it, as i've not found any info on it.
Our skin is complete! Speed art video - https://youtu.be/I6hrTFJu7WE Skin in workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=693368130 Thats the main artwork Example Work in progress and not enough time to write a lot here :smile:
Let's imagine we have a model all vertex painted in one color with different grade tones , Is it possible to shift the hue of the vertexes from for example a gray to a blue one in order to not have to repaint the whole model by scratch ?