Hey guys, Like the title says, I am looking to start my team back up, I had to take it down due to the fact that I was traveling and didn't know when I would be back in commission to work on the game again, but I am back and looking to start the team back up. Currently, the game has been in 3 months of development and…
Yep, unlit scene with mostly (if not entirely) unique textures so you can paint the lighting directly on to the models. Here's one of my favorite examples, or a more recent example.
Here's a quickie Max 2010 file, using the example texture from your first post. Take a close look at the modifier stack. http://www.ericchadwick.com/examples/files/RowBoatTexture.max
I'm not sure if Portal 2 is a great example for a great videogame story. It's hilarious, sure, but I'd imagine there would be quite a few examples you could have picked that are better in that regard.
Update version 2.01: Hello! I just updated my script on ArtStation which now comes with a new option "Force offset" that might help achieve a better result in certain situations. Basically, as you can see in the animation below, if you check this box, an offset will be applied to the Quad Fill Hole no matter what. Update…
Open up the example night and day transition map in UDK. It has examples of this exact thing. You should just be able to use a world position node as UVs to make water run downwards.
Yeah its important to note that the values in the chart are for very specific examples, and that they are just that, example materials, not strict rules that tell you every plastic material needs to have the blue albedo or anything like that.
Danganronpa: Distrust Plot After the Tragedy ended, Hope's Peak Academy was rebuilt and began to scout and enroll talented students once again, only this time under a different name: Hope's Pass Academy. Rantaro Amami has been selected to attend Hope's Pass Academy's 1st Class as the Ultimate Adventurer. However, on the…
I am very interested in this, if anyone has more examples to point me towards. I understand the base idea, it is just to more complicated pieces that are confusing , such as SnakeDr's example that is giving him trouble.
Everything seems to be dependent on the type of game you are trying to make, which is also influenced by the intended audience of a game. I think a good story comes down to the development of both characters and plot. You can have poorly designed characters with an amazing plot, and still have a bad story, similarly, you…