The whole "borrow money from China" thing is a perfect example of our scare media at work. Japan has lent us by far the most money with China coming into a distance 2nd. Just thought I'd throw that in there.
[ QUOTE ] It would be like someone making a new SW without Lucas. [/ QUOTE ] bwahahahaha! Personally, Clone Wars is the best example of SW without Lucas, which was a product of Genndy Tartakovsky. I have faith in this movie.
Hi I recently start importing my model into marmoset 2 and I'm getting some really ugly uv seams. An example here of a cylindrical shape. Any idea how to get rid of this? In Maya it looked fine but is too exagerated in marmoset. Cheers
Hey, I was wondering if anyone knows how epic setup their render settings to get those nice looking clay type renders on their highpoly models? I really like how they look, and how they bring out the details. For Example: Thanks in advance :poly136:
http://tigsource.com/articles/2009/07/15/tim-langdell-and-edge-games-still-at-it http://www.tigsource.com/pages/edge-games Read those articles. This guy pisses me right the fuck off. An example of what he does: Mirrors, a game by edge!
Hello, I have a mesh that I have to paint, but it's huge. Is there a way to automatically apply different textures based on poly height or angle? Using 3ds Max or Unity. Here is an example of the mesh. Please help.
Hello, I am currently testing out Marmoset and i was playing around trying to setup liquid soap, a material that gets more Transparent as it gets thinner. Here are some example renders from Blender : Here is the node setup if it helps : Is this somehow possible to recreate in Marmoset ?
Yo mates. Just wondered randomly is there anyone else who had a background in any engineering that wondered their way into 3D world. Maybe I thought I can find similar people and talk random things. Me for example Mechanical Engineering. Anyone else ?
Metal Shader work flow. I saw this post by Jarrod Hasenjager and thought I would share it with you guys, hope it helps. Inside the following link there are loads of metal swatches, as you can see in the example below, enjoy. https://www.artstation.com/artwork/aL4JR
I am working on some weapons atm, and it's moving along. But I was wondering how long it takes for people to make a well-detailed mesh. In this example weapons, or something similar, with a lot of detail.