I was just at the gas station with my brother while he was picking up chips and soda. I got really bored and started talking with the cashier about how everything is bigger in texas. dude we were hitting off it was great, sparks were flying like the fireworks for the 4th of july in Great Britain. I started leaning on the…
I just give you the basics starting from Blender but you will probably still need to watch some videos You start with your model You build a meta rig with symmetry editing enabled (if applicable) You build a rig of it automatically e.g. with Riggify (@ blender) You skin your model to the rig You build some animation…
If there wasn't the mac/max conflict issue I would say go with max, it just doesn't get any easier when rigging up characters than to use CAT or Biped. But if you're doing mobile games, you're rigging doesn't need to be that complex and dumbing down CAT and biped can be a bit of a technical challenge with some exporters.…
My newest Demo Reel. [ame=" https://www.youtube.com/watch?v=HufTq-ahNi4&list=UUpffngd4M4FGEqXJ7puNZKQ&index=1&feature=plcp"]Michael Taylor, Rigging and Scripting Demo Reel, 2012 - YouTube[/ame] Featuring Okran Modeled by Brendon Dalgado Rigged by Michael Taylor Available for free HERE to anyone willing to try out a new…
Yes. You would need to create a C# script which blends textures (or whatever values you want for each morph) at the same time that the vertex positions are being morphed by your morphing rig.