the rendermap script is awesome! it would be nice tho if you could choose where to output your file rather than having to use mayas project layout tnxs for these!
I would say no and no. The AO artifacts are due to the intersecting objects - so the way to solve that is to merge the objects or enable the Two-Sided setting. I wouldn't recommend overlapping UVs - this might cause other problems as the faces are unlikely to line up perfectly. You could isolate the UVs that are completely…
Hi guys, We've just recently updated the Exis site and posted some more work we've done. I'd love comments on the new layout. I hope you enjoy: http://www.exisinteractive.com/ WIP of my dom war guy:
So, I finally got around to updating my portfolio and I just wanted to get some feedback on the layout and content. I'm currently trying to land a job as a character artist and I was wondering if I'm going in the right direction. my portfolio
The title is true. Assigning weights to free rigs in skinning practice. I can't seem to get the weights to work on the hat in the image. What I am having trouble with is assigning weights to each joint in a nice gradient. I was able to assign the weights to one joint at a time. For each joint, we have to select a vertex…
Small progress on my small level inside #ue4. Added a first, rough iteration of my trees. Still figuring out the overall layout and blockout of the scene.
Some work for today :) I made the hand painted texture for the candles. Here is the texture and UVs Here is a shot for the greybox layout in UE4 More work tomorrow :)
Started working on rough stand in models based on concepts. Tried out Zbrush's new polygon modeling tools and FBX export. Layout objects in Unreal Engine.