Working on a modular environment scene, low poly block out first, next phase high poly, still need to do wiring and work on some of the composition, the next few weeks will be challenging but rewarding! Any C&C is greatly appreciated!
Jesse Sosa talked at one of the IGDA Austin 'Micro Talks', about his modular characters that won the Polycount Mutant League Challenge Check out the other videos in the IGDA Austin channel, there is a lot of good info just sitting there... waiting to be watched.
Real work of dark space game called Undoing made in unreal 4. Modular pieces with only 1 texture which has been worked in substance, ddo, photoshop and unreal 4. https://twitter.com/UndoingPC http://markusenes.artstation.com/
Real work of dark space game called Undoing made in unreal 4. Modular pieces with only 1 texture which has been worked in substance, ddo, photoshop and unreal 4. https://twitter.com/UndoingPC http://markusenes.artstation.com/
(Paid/ Freelance) Hi, I'm looking for A skill Character Artist to be able to make modular stylized characters for game project in Ue4. I'm going for a Overwatch or Dauntless look. You can contact me at : jeanr9126@gmail.com for more info.
Hi everyone, I have my latest portfolio at www.aleksdigital.me . This is a technical artist portfolio and includes demos of a modular autorigger, updating an old tool, two "mega" shader libraries, and a spirotropic curve example on github. Any feedback would be great!!
I'd certainly use designer. Just break it down into distinct modular patterns and use a distribution map to place them in a tile sampler. Designer is really good at these sorts of patterns as they're all mathematical in nature
Quick update here. Still climbing Mt. Learning-Modo-After-3dsMax-Omonjaro. I think I've got a good pipeline now and I can start shooting out modular pieces and variations.
Also check out Skyrim’s Modular Approach to Level Design they talk about angled hallways and the implications when those angles lead back in a loop. More on the wiki here http://wiki.polycount.com/wiki/Modular_environments
Here is a quick progression of some stylized, hand-painted, modular houses I've been working on. Still a few things to fix, but this is the first time I've done any hand-painted or super stylized work.