After a year of inactivity, my new model is inspired by the wingman revolver from the game apex legends. While working on it, I used a few pipelines (fusion 360 + zbrush, zbrush live boolen, 3ds max smoothing groups + chamfer and traditional subdiv workflow) for practice. 14815 polys 2 4к textures sets…
Hello everyone, here is my attempt of the cave troll from Lotr movies. I would like to present this work in 3D total to be featured in they gallery so feedback would be very appreciated. Feel free to criticize guys. Thanks !
Worked on this over the past week, absolutely love the character and the games. Mainly refered to the badass model Blizzard had made for Blizzcon, so all credit to them really. Mudbox sculpt, and screenshot with Ptex, with a bit of photoshop love after. Cheers, Adam. Now where did I put my ostrich...
Some older polycounters might remember I was keen on unionizing back in the early 2000s in games. I still am, but remember the frustration at how little interest their was among other game devs. I've switched careers and now am a member of an active union and wanted to share my experience, now that I've seen a renewed…
Joining in for fun, I might not be able to finish but it'll be fun challenge :) Going to redesign Lissandra as an Undead Queen, because nothing is colder than death's embrace ;)
Here's a WIP of the high poly I have for a mech that looks like it could be in war hammer. Concept credit goes to Iron Dog Studios http://www.irondogstudios.com/images/tater/mek_tater.html Critique is more than welcome ref My Model