I think the main reason is that out of (a) visual/thematic innovation, (b) high-quality execution, and (c) the ability to reasonably plot out and follow a development schedule, you generally only get to have two out of the three. And most studios aren't willing to part with much of (b) or (c), for understandable reasons.…
Thanks for replying, as an answer for the questions: I've always had problems with 3Do (youtube.com/watch?v=FfG2zU4ajiE this got solved in a way but other than that I do not experience any other problems as of yet. This is the first time I'm trying to make use of a self created smart material as I'm working on a project…
And we're live with the second release! Updated the thread on CryDev: http://www.crydev.net/viewtopic.php?f=315&t=94539 You can download the latest build here: https://github.com/returnString/CryEngine.RC/downloads Summarised (and apologies once again for the 'art', but this is fun!): Usage Guide* Extract the contents of…
Hey all! Well, I don't really come around these forums too often, for no other reason than I am pretty busy. :P But, I happened upon this thread recently and thought that it would be pretty fun to partake. So here I am. Not much to see really, I mean, comparatively -- it's quite a simple ship. But I tried staying as…
I am a big fan of well named things as it makes it easier to find assets and find assets created by others at the studio. At ND we have a pretty good naming convention that most people stick to fairly well. It goes level name (between 3 and 5 letters for the level name) followed by a descriptive one word for the type that…
God i love living in kirkland... I love living in the same area as the same guys who work at software company's. Over here i can break almost everyone down into three groups. A, gamer B, programmer, C, nitwit. A me: I make art for games for a living. them: Really, did you work on Halo? me: no them: Half life? me: no (and…
Hey all, I've been modelling, texturing and learning how to render in V-ray with Blender. I decided to make a surrealist environment, inspired by Le Simulatuer by Dora Maar with its gravity-defying visuals. Le Simulatuer: I'm looking for feedback of all kind, primarily with composition, texturing and lighting. But I'm open…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…