Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Hi, I'm Eric Dinoware. :) I have a lot of experience since 2009. Worked on multiple projects. Most of the time I worked as a Freelancer. I want to work in a friendly team in which I can develop my professional skills and get new experience. Remote fulltime job, with the possibility of soft relocation to the city in which…
Hi guys I am currently studying an MA in Games Art and am looking to recreate this room from Ex Machina in a mobile games project. The view point will be from the protagonists point of view looking at Ava. My tutor is concerned that the quality of the end result will be lowered because glass in Unity on mobile doesnt…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hello, can you help me with my Masters by Research project? I am using Unity to get my medical simulation up and running through a web browser, while my project is up and running and looking okay I would like to download a better Wordpress template. I was wondering if you could suggest any Wordpress templates for me to use…
An overview of the blending technique commonly used: http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending Witcher 3 Blood and Wine architectural material shows a nice example. More examples: http://wiki.polycount.com/wiki/Modular_environments
I posted a question about this yesterday on the main site. So far no dice. Is there a way to mask effects and smart masks so they only apply to certain areas? When I drag a smart mask to my layers panel it overrides whatever masks I have in place and applies whatever effect it creates onto everything below the layer. I…
Hi all, I have a few questions around building and using modular kits for environment layout. 1. How critical is it for a modular environment to be fully closed off? Meaning, all assets snapping cleanly to the grid with no protruding geometry outside of the layout of the scene? In cinematic work, I’ve often prioritized…
Have to agree with @Noren , @ZacD , and @pior : both the contiguous unwrap and compound curvature of the shape are contributing to the distortion in a way that's almost unavoidable with a [tiling] texture only approach. Lot's of good advice on how to proceed with different approaches from everyone in this thread. As far as…