Ehhh I don't see why volumetric rendering would have to be a faked effect in that shot. I remember seeing the Sony Pre e3 press confrence and they had that real-time on these creatures with Big Hands it was pretty damn cool ...
What exactly makes it difficult to import in custom animations ? Is it a problem with things not working right, and how time consuming is it? I'm wondering because in a few months I will be working on a project that is thinking of using source, and there are a lot of animated creatures involved
....what? Here the creator of Atomontage is describing their approach: Not only does the Atomontage creator go on to say it is very possible even within the claims made, but gives an example as to how it could be accomplished.
Hi guys! There is concept and model I'm working right now. Idea for creature started as quick zbrush sketch, and recently I decided to give that idea some extra time. My goal is mainly to get know zbrush a little bit better, and create high quality 3D model.
Hey, I'm trying to improve my anatomy skills. I work as prop/environment artist, but I like to work on creature/character busts on my freetime. This is my first real try on female head. What do you think? Any major changes I should do?
Hello there! I'm a concept artist/illustrator curretly looking for freelance work, I mostly focus on stylized charactes/creatures, with an artstyle very similar to Overwatch, LoL, Dota, etc. Portfolio: https://www.artstation.com/nexzerker Contact: nexzketch@gmail.com
Not that I've done anything on it yet but I was thinking of making the fingernails on a bunch of characters separate objects so that if say they became 'boogie creatures' I could swap out the nails for a different set that fits their condition or even transforms (which is what I'm looking into). Is this an inherently…
Hello, my name is Curtis! I am looking for work as a concept artist. My specializations are creature and character design but willing to work in a broader spectrum such as UI, props, etc. I am able to match styles from realistic to cartoon. Available for freelance, part/full time. Portfolio:…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Greetings! I am a concept artist from Slovenia looking for work! My biggest passions are animals and creature design. If you are interested my email is iva.trstenjak@gmail.com My artstation page https://www.artstation.com/mithrica Instagram https://www.instagram.com/thecunningfox/?hl=en