Not that I've done anything on it yet but I was thinking of making the fingernails on a bunch of characters separate objects so that if say they became 'boogie creatures' I could swap out the nails for a different set that fits their condition or even transforms (which is what I'm looking into). Is this an inherently stupid idea?
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It depends on the game engine, I guess. If it supports morphing, go with that... if not, I guess you'd have to do the way you're describing. If it was low-poly, you could just make the nails as alpha planes and just changing the texture instead of the mesh itself.
The simplest method I would say is to build both onto the model, set them as different materials and then display one or the other(adn having a state that altered collision if needed).
The other issue, is the engine would have to support vertex animation, or maybe i'm just not understanding the bones concept well enough to see the fingernails as neededing them.
This thread is good advice for any kind of attached/changeable animated objects really..