I dont have one, but i've done a lot of research into the compact Lumix SLRs. First off you should read: http://www.dpreview.com/reviews/PanasonicGF1/ Now, to answer your questions: 1. The Micro 4/3rs is the lens mount/type of sensor, this is a smaller sensor than both a full frame(very expensive pro SLR cameras), and a…
That's a pretty sharp corner and I don't think pathdeform is going to behave the way you want it to. It's going to cheat those pointy bits. If you can't round out the shape, it's going to be nearly impossible to get a mesh to conform to it perfectly. But you can handle a few different ways: 1) Animate the UV's or a blend…
Concave floaters have the tendency to exacerbate problems with projections for your normals bake and the AO can show up incorrect as well. The way I get around it is to model my shapes first, use the knife tool, and cut a hole, align the item with its new concave section, select both the border edges and use the bridge…
You can alter the properties of any polygon operation after applying it. The concept of "History" in Maya is quite similar in some ways to the modifier stack in Max. So to edit the "thickness" (local translate Z) of an extrude after applying it: With the object selected open the channel box and under the "Inputs" heading…
I don't seem to have this problem. I'm on the official 6.65a release. What do you mean by this? You can only use it once and then it doesn't work afterwords? If you mean to slide the edge after you have placed it, you can select the edge loop and use the edge slide tool (Edges menu [shift + E or the Mesh menu at the…
took a look at your texture flats again, and it seems some of the brick wall is repeating in the texture flat, which is essential wasted space, you should re-work that area of the flat to make it all unique. your going to be fighting obvious tiling on a larger mod scene enough when all your texture space contains unique…
Hey dude, You are doing everything right except one thing. After everything is modeled and UV'd you need to go into 'Element' mode and select the pieces you want to have a different material on it, then you click 'Detach'. This will help you go over the UVW without it being interfered with the original mesh's UVs. From…
wow, thanks for the fast responces. Uh, somehow i got the suggestion that Poop made work. Is there a way to get rid of mat IDs? So i can use that number again to organize my selections better? I think i had some mess ups when trying to use 1 and 2. If i can clear those to try and get things right, it would make it easier…
Issue 1 Trying to create description on multiple objects (identical such as legs but with different names). When selecting all the objects and creating a description the first object will have the fur working (yellow stuff appearing to edit with) while the rest of the selected objects won't with an error File "C:\Program…
trying to get a stupid and simple character inro quake 3 arena. basically, it's just a modified version of "doom" with a custom head shaped as a strawberry and custom skins and sounds.. nothing new.. http://www.geocities.com/asculator/index.htm k heres the problem: when I get this model in to quake 3, he doesn't show up in…