We are The Creative Assembly, home of the multi-award winning Total War series, and a brand new Alien title for future generation consoles. We are looking for a skilled Marketing Artist for our AAA Alien project on a fixed term onsite contract in our SE England studio. Position Overview We are looking for an exceptionally…
We are The Creative Assembly, home of the multi-award winning Total War series and a brand new Alien project for future generation consoles. We are currently looking for a skilled freelance VFX Artist to work with us onsite on our AAA Alien project at our SE England studio on a contract basis. Position Overview: We are…
DSG Inc. Looking for Lead Animator (MMOG) Lead Animator You must work in Maya. Must have Pixar like ability, we are looking for the best only. Job comes with stock options. Job comes with medical coverage. You must be in house (office), we will be located in the Bethlehem, PA, local area. We offer competitive…
Hello! Recently I finished the Anet art test, although it looks like my best work it is still not good enough for the industry or AAA company standards. So I need to take one big step back and slowly go through the process of making a game ready character. Except this time I want to post my next model step by step on these…
Fist of all, my workflow: I sculpt my highpoly model in Zbrush, then I polypaint it with the realistic textures (via spotlight), then I export HP model to xnormal where I bake "Highpoly Vertex Colors" into diffuse map. My lowpoly model is of course properly uv mapped. Now the question: Did any of you guys find a way how to…
Hi Everyone! We here at Sledgehammer Games (Call of Duty - Activision / Blizzard) are currently growing our studio here in the Bay Area. We just purchased the floor above us, and are expanding to our full capacity. We were established in 2009, so we have been slowly adding new family throughout the years while developing…
Hello, Is there any way to make a nice 3d plants based on alpha channel? At the moment I'm making some islands... with a lot of plants. The pain is that the player has a free cam and can aim the island from any direction. So I can't use simple planes with alpha channel. Of course I can't make it from polygons because of…
In-Game Animator (f/m) YAGER - the developer of Spec Ops: The Line - is looking for an experienced In-Game Animator for our current AAA project. We’re looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. Responsibilities * Create engaging and…
PoBros is a leading provider of original interactive entertainment for cell phones and PCs. The company was founded in 2003 by game aficionados who have decades of combined industry experience, and have been involved in developing games from concept to market including many major AAA titles. Their passion and expertise…
Concept Artist Job Opportunity 10Tacle Studios Belgium (formerly Elsewhere Entertainment) is a Belgian game developer of state of the art video games for Xbox360, Playstation 2, Microsoft Xbox, Nintendo Gamecube and PC. Most of the team members come from APPEAL, the game development company that developed the hit title…