Hello!
Recently I finished the Anet art test, although it looks like my best work it is still not good enough for the industry or AAA company standards.
So I need to take one big step back and slowly go through the process of making a game ready character. Except this time I want to post my next model step by step on these forums so I can get the comments and critiques each step of the way. Something I should have done a very long time ago but was just to shy or afraid
So lets begin
First of all my friend challenged me to pick a superpower and create a whole character that fits the power. So I chose the ability to control bones (essentially necromancy) but I think this is the perfect opportunity for this.
So my first step is anatomy, I've been told again and again that my bodies lack definition and form
Between the average female body and the superhero body is kind of what I am going for, but not sure if I am on the right track, or if that's a good idea.
No concepts right now but soon I promise.
7 1/2 heads isn't to tall for a superhero right?
Comments and critiques are very welcome I will take all the help and encouragement I can get
Replies
Comments critiques? I think I have a decent start so I'll begin with some armor soon.
here are some the reference images I've been using
I'll try and keep up the updates today
Also made some changes to rendering wip's I hope they look better
As always comments and critiques are welcome
Silvershrimp thank you for the critique most of the stuff I already fixed except the eye part I need to have another look at that.
but I was a little naughty and completely skipped the point of this thread BUT I couldn't help myself and I got really excited when I hit this point that I have to show her off right now so I hope people like it.
So what do you guys like about her and what do you not like about her?
Now, the good points are, you have some unique things going on with the armor, but it does look a little too much like a kit bash.
I think if you are making this a portfolio piece you should take your time and show that you have your basics down. I am still struggling with anatomy but I think by looking at other peoples work a lot and seeing where the mistakes/perfections are helps a lot in my own journey as an artist.
Keep it up! I am just being nit picky and I'm sure most normal types (non-artists) wouldn't even see any issues.
thank you for the critique I think I'm starting to not just see but understand whats wrong with the waist/pelvic to the leg area. It is a slow process studying anatomy I feel like my biggest issue is I'm not registering what I am seeing with anatomy, if that makes sense?
anyways about the arms idk if I agree, they look the perfect length but I'm still young so I could be wrong
Anyways I am going back to anatomy right now tho I'm trying to figure out how to connect her body to her head instead of having the 2 separate mesh's but that has proven more difficult than it sounds right now.
Well I got it to connect but Its still highpoly and it wont let me recreate subdivision levels (I used Dynamesh) anyone know how to fix this?
A) a backup or
a lot of polygroups.
for head to body just dynamesh both and then merge down. If that is messy, I suggest you put it into max, weld the mesh, make a highpoly with both parts and reimport the lowest sub-d with the fused lowpoly.
If you polypaint it, changes are, you gotta cut the head off anyways later to get the details on the diffuse.
The changes I have made are towards her hips, legs, chest, arms, fingers, and waist aswell as some changes to her face.
I've also been playing around with materials which is a huge thing that is holding me back so I ask how is this skin looking? Does it look good am I heading in the right direction?
Thank you all for the comments and critiques please keep them coming