Hello everyone! I've recently been working on this character who's supposed to be some sort of Serbian gangster/ Drug type dude. This is basically the furthest I've gotten on a character, so any comments and criticisms are very welcome. I'm currently working on the texturing portion, but I am willing to go back and fix…
I just thought I'd let all you shoestring budget indie developers out there know that ShiVa 3D is currently 50% off! There seem to be a limited number of licenses available at that price though. They've even got a sweet deal for lost Torque developers. From their store: I can't say I've done anything more than install it…
I have been working on and off on this scene for about 2 months now. The inspiration has been offices and interior styles from the late 60s and early 70s. When I started off the project I was planning to make it a lot more abandoned and damaged, but it ended up being equally as interesting to make it just slightly lived…
Entrenching tool used by military personnel, make in maya, sculpted details in zbrush, textured and baked within substance painter. Any crits would be lovely! :smile: model
During the last few months of classes I found this strange place in San Zhi, Taiwan .. sort of a retro-futuristic ghost town. I decided to make it a little more interesting by changing up the environment to match the dilapidated appearance of the buildings .. this was my take on it in UDK. shot 1 shot 2 shot 3 I tried…
Hi everybody, just sharing this - had some holidays by my lonesome so I thought I'd bash this out. Hugely inspired by Colossus: The Forbin Project - everything was made pretty rapidly (heavy use of tiling materials, virtually no UV2 work) but consistently, and my idea was to essentially carry the scene with the quality of…
Hello all, my names Lee and this is my first post on polycount. Over the last 2 months I have been working on this diner scene in my spare time and It has been really coming together recently. The problem I have been having would be ways to light the scene better, ways to make the walls more interesting, and a cleaner…