People complain about the use of vfx a lot these days. "Remember the good old days when they did it the real way? They didn't use any effects at all and it was all real! When a person died in a film, he really died!! Nowadays the computers do all the work and the artists just sit by it and watch." Many of the fancy stuff…
Sorry for late response, I had to make a small recovery after this project. I am not sure what is happening here :) Thank you all for nice words! :) In fact, I'm just starting with game modelling and I made this with hope to get my first game dev job. @BarbaraWitkowska I started those acants in Max with smooth geometry…
Yeah. I think that the bottom line here is: If you don't own the rights, don't use the property. It's really that simple. Whether you're earning money or not, you're still stepping on some toes. Anything that you do can impact the IP's value or interfere with the IP holder's plans. Even if they have none atm, you're best…
found this today and it somehow quite funny to draw.. I don't know if it is for anything useful cause you always draw on z=0 but the lines are looking quite nice and connect together in some kind of foam or net I'm talking too much, try it out http://www.everyday3d.com/unity3d/drawing/ hope that's not an old…
http://www.doctormacro1.info/ This is my favorite website. I use their images for my computer background, as well as just looking at them for leisure. I'm not sure if it interests anyone here, but I figured it would be worth posting; I'm sure someone will find it as amazing as I do. Probably good for reference too, I don't…
too much god damned whisky..and im surrounded by old people.. zzzzz but..... http://www.bbc.co.uk/news/science-environment-15017484 Speed-of-light experiments give baffling result at Cern Puzzling results from Cern, home of the LHC, have confounded physicists - because it appears subatomic particles have exceeded the speed…
Yep, this is the build to go if you wanna get started with this engine. I love the new Filmic HDR rendering, although you'll need to tweak your old ToD's and glossiness values of old materials.
I've been working on this car for a couple of days. It's for my Unreal mod. I'm planning on using it as a dynamic object that can react to explosions, collisions and stuff like that. At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to…
hey working on the highpoly of this, which i def will lowpoly and texture. (unlike my highpoly sci-fi wall which i just left as a highpoly) heres what i've got so far (i realise that i've got the wooden cross bit at the front too low but sincei have my cannon in a different position thats how it is): this is my refernece…
1062 tris so far. Decided to start something fun based on an old record cover Dur23 had laying around his apartment. We're both gonna take a swing at texturing this duder. I want to keep him under 1500 total, but I'm not gonna be too rigid. Gonna have a 256, but I'm planning some crazy reuse, inspired by the texture tag…