Right after college I started working a desk job doing package tracing for an international shipping company, off topic, but always fill out the entire form damn it. Back to topic. Decided I was a fat load of s- and started doing research. After 2 months of busting my ass I dropped 100~ pounds and 20% body fat, at the…
Dear people of Internetland, I have a folder on my computer with the intruiging name of "To sort before I die". While I'm sure some would see that as proof of my procrastinating nature, I like to look at it and think "So far, so good!" and everytime I actually go in there and sort something out, I think "Good job" to…
These are the blockout core cmponents. These are to be single meshes, barring the platform extensions, which have been reworked into modular pieces. The trim sheet's changed a little bit. Tiling the house components wasn't working as well as I'd hoped, so they've become their own square sheet. With the house components and…
Chapeau to all those sharing their projects and/ or techniques <3 To people who want to get their hands dirty or look to engage with others, I recommend checking out the Bi-Monthly Environment Art Challenges run by Pinkfox (thanks!). What I like about the format is that it encourages exchange, always cool to see some…
Alright, here we go guys. Hopefully I didn't get too image happy. :) Forgive poor image compression on most the image. I opted for quicker loading over quality. Except for this first one. This particular set of props was meant to be a quick and versatile. Borderlands (and their level designers) are notorious for re…
Hey guys, I've spent the last year or so working on learning as much as I can about Environment Art and building up my portfolio. It's been a great experience and I can happily look back and see just how much more I know that I did last year, and that makes it all worth it. In the last couple of months I've been applying…
Hello I have been working and studying Mari non stop few weeks now. At the moment i am learning to bake out displacement maps correctly and apply those to my mesh inside of zbrush. I noticed that in Mari when i use projection painting i will get those small but visible seams (same seams that i get when i cut the model in…
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
Hey MoP thanks for the reply. I tried the AA/filtering settings and that didnt seem to help. Those are set in the global render settings correct? I made a grab to better illustrate. You can see how the section is being mapped by the UVW unwrap. I labeled the unwrappers based on their channel in case thats where the error…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…