Since this threads been bumped; For 3D projection paint, besides the tools built into standard modeling apps, these are basically all the choices: Adobe Substance Painter Agama materials (abandoned, but free) Armorpaint InstaMAT The Foundry Mari Marmoset Toolbag (painting added in version 4) Pilgway 3D-Coat / Textura Union…
Trying to build presentable portfolio work for substance designer and painter. And have questions about rendering and building the best looking materials. I took a substance material off substance share and I edited to fit into a scene through unreal engine. I'm new to substance designer so please be patient. I want to…
Oh yeah, thanks for input. We'll the hidden geo doesn't make a difference as it's only a couple of faces. And those round islands are actually 2 sides of the glass, which will be in front of the altimeter face, it will have transparent, a bit dirty material eventually. But I wasn't sure if I could have it as just a round…
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
Please for the love of god DO NOT ADD TAPE!!! You have a decent design and the start of a decent diffuse texture, don't screw it all up with any of those lazy cliches. There are a few key issues with your texture right now. The main thing is the material definition. Your materials are all the same tone and glossiness. It…
Just a quick post to show my master material for wooden assets in my scene in case it helps anyone out there at all. Compression settings for mask textures is set to Masks (no sRGB). Setup 'master material' --> Convert mask texture node to parameter --> Right-click on your master material - Create material instance. Import…
I'm using mental ray and 3dsMax2009. I want to create an Ambient Occlusion pass of a scene that I have created. The scene has a lot of materials with displacement maps which prevents me from just going to Render->Processing and using the Material Override tool. Is there an easy way to get an AO pass on everything while…
It's not great for a lot of unique detail in Basecolor or roughness. But if you want to establish your material values, quickly get a scene and materials blocked out, its great. You can only have 4 materials per layered materials. You can do edge detail with a mask, and overlay a normal map on top of the layered materials…
By short grass, I'm thinking that your referring to the ground texture? In order to get the ground texture looking properly again there is a lot that goes in to the shaders and materials. I'll post a couple of screen shots. but basically there is some moderate amount of tessellation going on based off of it's height map…
@KustomZero Cool...so for this project (Still a WIP) I created a bunch of material instances like this metal i built in some parameters that will allow me to change certain aspects of the metal so that it can feel like the same metal but not look like I copy and pasted the same thing. so things like how many time its…